Altering Performance to the EXTREME
By CSX

Alright, in this zip of files it should include my altered el nino carp.txt(carp.txt) which allows the el nino to go 240 mph in 1st gear and a regular SpectreR42 carp.txt(spectreR42.txt). So far that's the fastest I could go without hitting a curve, car or other obstacle in Lost Canyons. It would be easier to have this document and the Carp.txt open so you can follow along and observe changes and learn. 

How do you I get the carp.txt?
Decode the *.viv file with the Encoder/Decoder provide on the Design page.
When you're done altering the carp.txt, encode all of the files and copy the new car.viv to the directory the original car.viv directory was.

*Note, this is just out because all of you want to go faster and have better handling so here it is. Another further detailed document will come out shortly. And for those of you experimenting with numbers, large numbers are big, but if you get an error message don't panic, just remember to keep backup copies of the *.viv files and remember aspects you changed.

Here is a description of the Carp.txt document:



Serial Number(0)			/don't touch this

Car Classification(1)		/self explanatory

Mass [kg](2)			/weight of the car, I made all my traffic cars 1 					kg =) they fly

Number of Gears (reverse....) /Number of gears for the car in manual mode

Number of Gears(automatic...) /Number of gears for the car in automatic mode

Gear Shift Delay (ticks)(4)	/ How much time it takes to change gears

Shift Blip in RPM (size 8)(5)	/shifting rpm...

Brake blip in RPM(size 8)(6)	/self explanatory

(velocity to rpm ratio (size8)(7)	/self explanatory (I would keep my revised 						settings for these numbers or else you might 						not be able to go in reverse.

Gear Ratios (size8)(8)		/I'd leave these alone unless you know a car 						inside and out

Gear Efficiency (size 8)(9)	/experiment a little you'll be surprised where it 					takes you

Torque curve 			/I didn't bother because I know which part of the 					carp.txt controls the handling, keep reading on...

Final Gear(11)			/I put 8 because of the gears I stated above, I 					haven't gotten to changing it...

Engine Minimum RPM		/the minimum rpm for your car, varies according to 					your redline rpm

Engine Redline in RPM		/maximum rpm for your car

Maximum velocity of car		/how much speed your car can obtain

Top speed cap			/self explanatory, make it the same as the Maximum 					velocity of Car

Front drive ratio			/self explanatory

Uses Antilock Brake System	/1= yes & 0 = no

Gas increasing curve		/self explanatory

Gas decreasing curve		/self explanatory

Brake increasing curve		/self explanatory

Wheel Base				/I didn't mess with this

Front Grip Bias			/CONTROL and HANDLING the higher the number the 					sharper the turning

Power Steering			/1=yes & 0=no

Minimum Steering Accleration	/Self explanatory

Turn in Ramp			/Turning ability factor

Turn out Ramp			/Turning ability factor

Lateral Acceleration grip multiplier	/didn't bother with it yet

Aerodynamic downforce multiplier		/still experimenting

Gas off factor			/I believe it's the turning ability when you 						release the gas

G transfer factor			/experimenting...

Turning circle radius		/I believe it's the radius of a circle your car 					turns in(I didn't bother with it)

Tire Specs Front			/front tire specs

Tire Specs Rear			/back tire specs

Tire Wear				/not sure if it works

Slide Multiplier			/experimenting still...

Spin Velocity Cap			/I increased it, in attempts to make my car wheels 					spin faster

Slide Velocity Cap		/experimenting...

Slide Assistance Factor		/not sure yet...

Push Factor				/not sure...

Low Turn Factor(the lower the figure the better the turn)  	/self explanatory

High Turn Factor(the lower the figure the better the turn)	/self explanatory

Pitch roll factor			/not sure

Road bumpiness factor		/the higher this is the higher bumpy roads affects your cars

Spoiler function type		/1=yes & 0=no

Spoiler activation speed	/velocity at which your spoiler activates

Gradual turn cutoff		/turning ability factors

Medium turn cutoff		/turning ability factors

Sharp turn cutoff			/turning ability factors

Medium Turn Speed Modifier	/experimenting...

Sharp Turn Speed Modifier	/experimenting

Extreme Turn Speed Modifier	/experimenting

Subdivide Level			/no clue

Camera Arm				/...

Body damage				/doesn't work

Engine damage			/higher the number higher the engine damage

Suspension damage			/self explanatory

Engine tuning			/self explanatory

Brake balance			/self explanatory

Steering speed			/not sure

Gear Rat Factor			/not sure

Suspension Stiffness		/self explanatory

Aero Factor				/not sure

Tire Factor				/not sure

AI Acceleration Tables...	/supposedly affects aggressiveness of the 						car
